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Comparison of two models for serious games analysis

Cite as:

Carvalho, M. B. (Eindhoven University of Technology) (): Comparison of two models for serious games analysis. DANS. https://doi.org/10.17026/dans-zeg-uxph

2015-04-01 Carvalho, M. B. (Eindhoven University of Technology) 10.17026/dans-zeg-uxph

In this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.

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